Zero Hour Reforged
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Tip-d3d9 on the command line brings back the old renderer.

Intel 04

Patch notes

Every game release on the channel the launcher installs from, newest first.

v2.1.0

ReleasedSeptember 22, 2026   Commite378d932

In brief

  • GLA move orders now go through the Tunnel Network when that way is clearly shorter than walking
  • The GLA computer now has its Workers build Tunnel Networks and retreats through them
  • One slow graphics card no longer slows the whole network game down
  • Click-to-move delay online decreased from about 310ms to 215ms at a 200ms ping
  • Orders on a building under fog of war now go through
  • Campaign and skirmish now have cheats in the console
  • The window now fits the screen with Windows display scaling turned up

MOVEMENT AND ORDERS

  • GLA move orders, attack-moves and rally points now use the Tunnel Network when that way is clearly shorter
  • Orders on a building under fog of war now go through

INTERFACE

  • Campaign and skirmish now have cheats in the console
  • The top right readout now shows the frame number, and how many frames the room can still play in a network game

VISUALS

  • The window now fits the screen with Windows display scaling turned up

COMPUTER OPPONENT

  • The GLA computer now builds Tunnel Networks where its waves need them and retreats through them
  • The computer no longer builds one of its buildings inside another

NETWORK PLAY

  • One slow graphics card no longer slows the whole match
  • Orders now go out three times, so one lost packet no longer stalls the room
  • Click-to-move delay online decreased from about 310ms to 215ms at a 200ms ping

BUG FIXES

  • A map made for another mod now loads instead of crashing
  • The disconnect screen no longer freezes the game
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